Adobe says Bye to Apple, goes for Android
With Apple's banning Adobe Flash based content on all of its mobile devices, Adobe announced that it has now officially given up on Apple. Their Flash Creative Suite 5 will still be available but Mike Chambers, the chief product manager for Developer's relation for Adobe's Flash program, confirmed no future work to be done on it for Apple platform in his blog post.
This fight between Adobe and Apple was triggered with Apple's decision to not include Adobe's Flash in iPad and other Apple's mobile devices. And things went worse with Apple's release of the SDK license last week, which clearly states that developers could no longer use cross-platform applications to develop applications for iPhone.
This declaration finally closed the plans for further development of Flash-to-iPhone packager, a tool that allowed developers to port their flash applications to Apple's platform.
But as Mike Chambers says, we don't think that we have wasted time on the iPhone package. Adobe proved that:
- There is no technical reason that Flash can’t run on the iPhone
- Developers can create well performing and compelling content for the device with Flash
However, with the new features like Hardware acceleration and Ahead of Time compilation, developers are planning to include them in Adobe Flash Player 10.1 and Adobe Air 2.0 for other mobile operating systems.
And currently with Android growing like crazy, it is emerging as a potential mobile platform. It has shown a growth of 4.3% since October, nearly doubling its earlier market share.
Mike says at the end of his post, "We are working closely with Google to bring both Flash Player 10.1 and Adobe AIR 2.0 to these devices, and thus far, the results have been very promising."
Mike mentions that they are planning to shift their focus completely from iPhone to Android based devices. He also criticize the closed development environment imposed by Apple, its not good for the Industry. "If you want to develop for the iPhone", says Mike, "you have to be prepared for Apple to reject or restrict your development at anytime, and for seemingly any reason."



























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